Spritesheets
Heavy reliance on context.drawImage()
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To make things simple, this demo spritesheet is 48x72px
https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D/drawImage
//context.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
//context.drawImage(imageFile, clippingXpos, clippingYpos, widthOfClip, heightOfClip, XpositionInCanvas, YpositionInCanvas, drawnWidth, drawnHeight);
//context.drawImage(image, sx, sy, sWidth, sHeight, dx, dy, dWidth, dHeight);
context.drawImage(image, 0, 0, 16, 18, 0, 0, 16, 18);
Let’s scale it up
const scale = 8;
//context.drawImage(imageFile, clippingXpos, clippingYpos, widthOfClip, heightOfClip, XpositionInCanvas, YpositionInCanvas, drawnWidth, drawnHeight);
context.drawImage(image, 0, 0, 16, 18, 0, 0, 16 * scale, 18 * scale);
https://codeberg.org/UI-Programming-23-24/UI-Programming-Module-Labs/src/branch/main/06-Spritesheets
https://codeberg.org/UI-Programming-23-24/UI-Programming-Module-Labs/src/branch/main/10-PROJECT